Raycasting Against 'subscenes' In Three.js
So I am working with the webgl_interactive_cubes.html in the three.js examples, and I have a relatively simple question: Is it possible to test for intersection of a ray with the c
Solution 1:
You just need to set the recursive
flag:
var intersects = raycaster.intersectObjects( scene.children, true );
three.js r.58
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